Creative Assembly’s Total War team is now almost four times larger than it was when developing the original Rome: Total War. Player expectations have advanced in tandem with technology, and the bar keeps rising: from Shogun’s jagged sprites to Rome II’s grime-streaked, battle-hardened soldiers, there’s always more that can be done to render historical warfare with the depth of detail that has come to define the series.
In the era of sequels and reboots, rare is something that feels new, and rarer still is something that feels new and fully realized. Dishonored then, is the golden tabby tiger of videogames. Drawing its strength from such greats as Thief, BioShock, Batman: Arkham City, and Portal, Arkane Studios' latest manages to deliver that magical formula of intimately familiar and refreshingly new. It doesn't shine as brightly as it should on PC, and it might not offer the challenge stealth-action fans are used to, but it's an impressive accomplishment that immediately stands out as one of the best things we've seen this year.
Dalton, part of the foursome that makes up the Overstrike 9 team in Insomniac's upcoming game Fuse, explains the rules to being a tattooed man with a gun.
Slender's sequel, titled Slender: The Arrival, has gotten its first teaser trailer.
The visuals are vastly improved over the original Slender, and it looks like there may be at least one new character.
Slender: The Arrival is begin developed by Blue Isle Studios, and is planned for release early next year.
Where can I hijack dozens of cars a day, beating passers-by, shoot at prostitutes and to earn money by selling drugs? In a game you shoot with impunity police squad with a grenade launcher, and a minute later, calmly dinner in a nearby pizzeria? Grand Theft Auto series is known for its scandalous manners, and great scope for creativity. However, in GTA 4 absolute permissiveness is not – this time, the game follows the rules of real life. These policemen, natural city, the harsh rules of the criminal world allow only one alternative: to adapt or die!
The new hero – Niko Bellich, come from Eastern Europe with criminal records. At the invitation of his cousin, he arrives in the U.S. city of Liberty City, hoping to find a better life without crime and murder. But the American dream is a pipe mirage. Instead of quiet days on the ocean Niko is a lot of problems. To survive, he must again take up the old and you go with him this way till the end! * Everything in life! Series has matured. More serious and thorough approach is visible throughout. So, to steal a car, you must first break the glass and break the locks. A skirmish with even one policeman becomes mortally dangerous. New graphics technology gives what is happening even more realism!
7 distinctive gameplay styles: from knight, serving a Noble House, to grifter, preying on greed and gullibility.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.
Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quest resolutions and a well-developed diplomatic path ( "The best weapon against an enemy is another enemy." )..."
As a true sequel, this game moves the battle away from the common Western Front focus of World War II and refocuses on some of history’s most brutal and devastating conflicts on the Eastern Front, challenging players to take command of the iconic Red Army and repel the Nazi invaders from the very gates of Moscow.
Company of Heroes 2 utilizes Relic® Entertainment’s state of the art proprietary Essence 3.0 EngineTM to bring new technological advancements to the strategy genre in the form of innovative Dynamic Battle Tactics, increased graphical fidelity and new environmental destruction, ultimately putting the player in control with new Commander Abilities...."
Part cutscene, part gameplay footage, the first episode of the 7 Wonders of Crysis 3 is here.
The series was teased earlier this month, and it is being directed by Albert Hughes, who makes up one part of the Hughes brothers directing duo that directed The Book of Eli and Menace II Society. Check out the first video below to see some new weapons and gameplay footage.
Rockstar Games has released the second in a series of videos focusing on the technology behind its upcoming Max Payne 3. This time, we're taking a look at the game's bread and butter: targeting and weapons.
The video says that one of the most challenging things about the game's development has been in delivering a third-person action game with the targeting sensibilities of a first-person shooter. You'll see how they've tackled this and more through tons of new gameplay footage.
Max's animations are also critically important, and the clip highlights some of the more subtle aspects of his movements. When players move the targeting reticule off screen, for instance, his upper torso will shift to accommodate that movement. It's done naturally, so it doesn't look as though Mr. Payne is suffering through a bout of crazy legs.
The big games of 2011 are almost all out, but EA's Kingdoms of Amalur: Reckoning is waiting in the wings to usher in 2012. Take a look at how the game's shaping up.
The screens below highlight both the game's environments and its combat, two elements that the development team over at Big Huge Games hopes set the game apart. Amalur's combat is more action focused than your average RPG with its timed button presses, and the world's lore was created by author R.A. Salvatore.