I made a promise to myself when I was about to start this review: no battle reports. I wasn't going to write sexy, sensual descriptions of what PlanetSide 2's enormous, chaotic, 2,000-player sci-fi warfare is capable of. There was a very good reason for this, and it's probably not what you're thinking: I just wasn't sure I could do it justice. Over the past week I've been taken aback by the scale of this game. What it encourages players to enact, on the ground and in the skies, and how well it scales the battles is rather extraordinary. It's laying a late claim for my game of the year.
Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
Featuring a dramatically larger world, full weapon and armor upgrade systems as well as bigger and more challenging dungeons and vast array of new enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.
Hitman: Absolution is two games in one -- a disappointing sequel to its predecessor, Blood Money, and a flawed but enjoyable murder simulator in its own right. Batman has his gadgets. Corvo has his magic. Agent 47 can kill you six different ways with nothing but his iconic red tie, and leave without anyone ever realizing. It's just a shame that the ultimate predator himself has to fall prey to his creators' thirst for mainstream appeal, in an overly cinematic adventure tied down by how much more it could have been.
Criterion Games' Need For Speed: Most Wanted made me forget the disappointment of Black Box's NFS The Run from my first virtual turn of the key. Although it misfires on occasion, this over-the-top arcade racer still plants a silly grin on my face, whether I'm racing AI Corvettes, breaching police roadblocks, or nitrous-boosting past desperate online opponents. It does a lot of things very right.
Medal of Honor Warfighter is an impressive multiplayer shooter with tight controls, an arsenal of weapons and modes, teamwork-promoting two-man fire teams, and an array of cool elite fighters from nations around the world. The problem is this stalwart Warfighter is also skilled in the art of shooting itself in the foot. Game-derailing bugs that should have been squashed long before launch make Warfighter's multiplayer more frustrating than fun.
They may look like unwieldy lumps of steel, but Hawken’s war machines are surprisingly agile. Meteor’s free-to-play shooter gives you control of a twenty-foot-tall mechanical warrior, but it’s not another MechWarrior: the maps here are small, and the combat snappy.
This isn't an official project. Let's get that out of the way first. That's still cooking. This is, believe it or not, a trailer for a fan-made short film, put together by a (relatively) small crew and making the most of some very talented actors, effects people and martial artists/stunt performers.
Rockstar Games' next giant crime caper is going to be massively huge, big enough to warrant lots of air travel. This we know. But it looks like players will be getting up to no good in the oceans, too.
The bathysphere, scuba gear and colossal frikkin' shark in these new screens hint that you're also going to diving into some deep underwater hijinks, too. And, hey, dog is your co-pilot, too! How cool does that Rottweiler look in that ride? Cooler than that Fable 2mutt, that's for sure.
Test Drive®: Ferrari is the ultimate driving experience forfans of the Ferrari brand. Detailed physics underpin a hugevariety of challenges set throughout the history of this landmarkautomotive brand. Painstaking detailed cars and tracks reflectvisceral damage as races wear on, an acute sense of speedcommunicates the power of these highly tuned vehicles,as advanced AI challenges even the most experienced driver.
The story takes place across two separate arcs, one recounting events in the 1980s, and the other following characters in the year 2025.
The 1980s story arc follows the exploits of Alex Mason, fighting in a proxy war in Angola whilst suffering from a disorder as a result of his brainwashing in Vorkuta. Viktor Reznov will reportedly return in this section of the game, and it has been suggested that his friendship with Mason will continue to be explored.
This portion of the game chronicles the rise of Raul Menendez, the primary antagonist of the game in the 2025 chapter.
Known locations in this section are Angola, Afghanistan, Panama and parts of Central America.