I made a promise to myself when I was about to start this review: no battle reports. I wasn't going to write sexy, sensual descriptions of what PlanetSide 2's enormous, chaotic, 2,000-player sci-fi warfare is capable of. There was a very good reason for this, and it's probably not what you're thinking: I just wasn't sure I could do it justice. Over the past week I've been taken aback by the scale of this game. What it encourages players to enact, on the ground and in the skies, and how well it scales the battles is rather extraordinary. It's laying a late claim for my game of the year.
Hitman: Absolution is two games in one -- a disappointing sequel to its predecessor, Blood Money, and a flawed but enjoyable murder simulator in its own right. Batman has his gadgets. Corvo has his magic. Agent 47 can kill you six different ways with nothing but his iconic red tie, and leave without anyone ever realizing. It's just a shame that the ultimate predator himself has to fall prey to his creators' thirst for mainstream appeal, in an overly cinematic adventure tied down by how much more it could have been.
Criterion Games' Need For Speed: Most Wanted made me forget the disappointment of Black Box's NFS The Run from my first virtual turn of the key. Although it misfires on occasion, this over-the-top arcade racer still plants a silly grin on my face, whether I'm racing AI Corvettes, breaching police roadblocks, or nitrous-boosting past desperate online opponents. It does a lot of things very right.
In the era of sequels and reboots, rare is something that feels new, and rarer still is something that feels new and fully realized. Dishonored then, is the golden tabby tiger of videogames. Drawing its strength from such greats as Thief, BioShock, Batman: Arkham City, and Portal, Arkane Studios' latest manages to deliver that magical formula of intimately familiar and refreshingly new. It doesn't shine as brightly as it should on PC, and it might not offer the challenge stealth-action fans are used to, but it's an impressive accomplishment that immediately stands out as one of the best things we've seen this year.
This isn't an official project. Let's get that out of the way first. That's still cooking. This is, believe it or not, a trailer for a fan-made short film, put together by a (relatively) small crew and making the most of some very talented actors, effects people and martial artists/stunt performers.
Where can I hijack dozens of cars a day, beating passers-by, shoot at prostitutes and to earn money by selling drugs? In a game you shoot with impunity police squad with a grenade launcher, and a minute later, calmly dinner in a nearby pizzeria? Grand Theft Auto series is known for its scandalous manners, and great scope for creativity. However, in GTA 4 absolute permissiveness is not – this time, the game follows the rules of real life. These policemen, natural city, the harsh rules of the criminal world allow only one alternative: to adapt or die!
The new hero – Niko Bellich, come from Eastern Europe with criminal records. At the invitation of his cousin, he arrives in the U.S. city of Liberty City, hoping to find a better life without crime and murder. But the American dream is a pipe mirage. Instead of quiet days on the ocean Niko is a lot of problems. To survive, he must again take up the old and you go with him this way till the end! * Everything in life! Series has matured. More serious and thorough approach is visible throughout. So, to steal a car, you must first break the glass and break the locks. A skirmish with even one policeman becomes mortally dangerous. New graphics technology gives what is happening even more realism!
The story takes place across two separate arcs, one recounting events in the 1980s, and the other following characters in the year 2025.
The 1980s story arc follows the exploits of Alex Mason, fighting in a proxy war in Angola whilst suffering from a disorder as a result of his brainwashing in Vorkuta. Viktor Reznov will reportedly return in this section of the game, and it has been suggested that his friendship with Mason will continue to be explored.
This portion of the game chronicles the rise of Raul Menendez, the primary antagonist of the game in the 2025 chapter.
Known locations in this section are Angola, Afghanistan, Panama and parts of Central America.
7 distinctive gameplay styles: from knight, serving a Noble House, to grifter, preying on greed and gullibility.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.
Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quest resolutions and a well-developed diplomatic path ( "The best weapon against an enemy is another enemy." )..."